![]() *Rebalanced several industry techs to produce better "First" and "Second" Industrial Revolutions, with Iron, Coal, and Steel being the driving force and in high demand. *"Victoria 3 mode" which allows any economic policy to build factories or railroads. * synthetic rubber and sulfur factories unlocked after 1900 industry techs ![]() *localization for many countries to have more historical names based on government type *Added an additional rule for the UK to have Splendid Isolation like in HFM/GFM *Any country which has slavery and is disarmed will be forced to abolish it *Added a civil war for the United Kingdom of Portugal and Brazil if slavery is ever abolished *Added the "United Kingdom of Portugal and Brazil" as the premier slaver power if formed, which both Portugal and Brazil can form by puppeting the other *The trans-Atlantic slave trade can now be restarted, though this will make the british angry *There are now 3 types of slavery, though not mutually exclusive, Racial slavery where non-accepted pops are enslaved, Political prisoner forced labor where militant and ideological enemies are enslaved, Debt Slavery where poor pops without life needs can sell themselves into slavery *Slavery Overhaul to provide alternative play styles *Event to prevent vassals and members of your sphere of influence from granting military access to enemies can now integrate Canadian tags if it puppets them. to annex Mexico and for Mexico to refute Manifest Destiny and conquer west coast U.S. *Revamped Mexican-American War options for U.S. *Added an toggle-able event to hopefully prevent the late game liquidity crisis. *modern multiplayer features developed in other mods after HPM stopped development (Grants/loans, *the ability for countries to take others capitals in war *Revamped the seizing of the means of production by communist governments so “Liquidating the upper class” causes all capitalist countries to hate the communist country, and for its fellow communists and socialists to love it. *Expanded the HPM totalitarian mechanics to include reactionaries *Added flavor for Anarcho-Liberals so they should be unique and fun *Ability to Send money to other players in multiplayer via Grant decisions *Toggle-able Subsidies auto subsidies when new factories are built *Improved AI based off the AI from Crimeamod Github page is here MarshawnBM/Historical-Project-Mod-Plus-HPMP. Historical Project Mod Plus (HPMP) is a stand-alone update built on HPM 0.4.6.3, building upon it with both bug fixes, and an Expansion of several HPM mechanics I really liked, but felt underdeveloped.
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